Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 145 days ago
14 / 6 / 11
K / D / A
58.1%
Kill participation
1,145
Damage / min
19,792g
530.9 gold / min
23
12 placed · 3 cleared
257
6.9 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
3
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCristianoRonaldo#Cano
Ambessa · Top
19 / 4 / 15
70.8% KP
58,022
30.3% share
19,430g
295 CS · 7.9/m
Separate Ways#167
Naafiri · Jungle
3 / 9 / 17
41.7% KP
25,621
13.4% share
13,870g
245 CS · 6.6/m
Cajoin#TR1
Anivia · Mid
3 / 11 / 15
37.5% KP
22,506
11.8% share
11,419g
195 CS · 5.2/m
gozdebabapro#2005
Karthus · ADC
22 / 11 / 15
77.1% KP
75,921
39.7% share
22,988g
291 CS · 7.8/m
Yezuk#TR1
Karma · Support
1 / 8 / 32
68.8% KP
9,336
4.9% share
11,170g
31 CS · 0.8/m
Red side
DefeatKayle Kid#Kayle
Vladimir · Top
4 / 14 / 9
30.2% KP
24,397
15.5% share
11,613g
172 CS · 4.6/m
Ruined Forgiver#SOLO
Bel'Veth · Jungle
14 / 8 / 13
62.8% KP
42,635
27% share
20,676g
323 CS · 8.7/m
John Wick#CONTL
Yasuo · Mid
6 / 5 / 8
32.6% KP
25,684
16.3% share
15,786g
269 CS · 7.2/m
serhat#1223
Kai'Sa · ADC
14 / 6 / 11
58.1% KP
42,691
27.1% share
19,792g
257 CS · 6.9/m
reformed 0ne#hrpr
Sylas · Support
5 / 15 / 21
60.5% KP
22,297
14.1% share
12,378g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
