Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 144 days ago
0 / 2 / 19
K / D / A
57.6%
Kill participation
267.9
Damage / min
7,432g
303.3 gold / min
72
31 placed · 5 cleared
28
1.1 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLoki#0651
K'Sante · Top
6 / 6 / 3
52.9% KP
17,654
27.2% share
9,329g
207 CS · 8.4/m
YARAMASA#TR01
Amumu · Jungle
0 / 6 / 5
29.4% KP
6,156
9.5% share
7,362g
140 CS · 5.7/m
Arda Güler#onbeş
Irelia · Mid
7 / 10 / 2
52.9% KP
18,747
28.8% share
10,525g
182 CS · 7.4/m
coMbLey#TR1
Vel'Koz · ADC
2 / 5 / 2
23.5% KP
13,988
21.5% share
8,589g
157 CS · 6.4/m
SilentRustle#001
Pantheon · Support
2 / 6 / 5
41.2% KP
8,478
13% share
6,887g
49 CS · 2/m
Red side
VictoryBat#hie
Yone · Top
3 / 10 / 10
39.4% KP
19,481
20.5% share
9,980g
171 CS · 7/m
314159265358979#23846
Sylas · Jungle
16 / 4 / 9
75.8% KP
31,071
32.7% share
14,646g
189 CS · 7.7/m
BotaGax#TR10
Naafiri · Mid
6 / 2 / 8
42.4% KP
16,770
17.7% share
11,741g
186 CS · 7.6/m
wqsdfqewrwqre#TR2
Kalista · ADC
8 / 0 / 10
54.5% KP
21,084
22.2% share
14,787g
224 CS · 9.1/m
serhat#1223
Blitzcrank · Support
0 / 2 / 19
57.6% KP
6,564
6.9% share
7,432g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
