Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 144 days ago
3 / 9 / 18
K / D / A
63.6%
Kill participation
301.6
Damage / min
10,631g
276 gold / min
121
59 placed · 3 cleared
12
0.3 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywey ULTRA#ggwp
Singed · Top
7 / 6 / 15
55% KP
28,279
16.2% share
15,062g
254 CS · 6.6/m
tansu ciller#otan4
Qiyana · Jungle
17 / 4 / 17
85% KP
72,425
41.5% share
24,478g
296 CS · 7.7/m
yolas#733
Veigar · Mid
10 / 4 / 17
67.5% KP
45,874
26.3% share
16,966g
289 CS · 7.5/m
YangınAkvaryum#ameno
Ashe · ADC
6 / 13 / 12
45% KP
20,485
11.7% share
15,617g
226 CS · 5.9/m
Zibai#アカメ
Lulu · Support
0 / 7 / 31
77.5% KP
7,305
4.2% share
11,260g
12 CS · 0.3/m
Red side
Defeatthirteen#xsd
Gragas · Top
3 / 6 / 6
27.3% KP
18,971
13% share
12,060g
238 CS · 6.2/m
NailGven#aku
Rek'Sai · Jungle
10 / 12 / 3
39.4% KP
27,986
19.2% share
15,516g
233 CS · 6/m
Phatenox#12345
Xerath · Mid
7 / 9 / 11
54.5% KP
45,747
31.4% share
16,807g
264 CS · 6.9/m
wqsdfqewrwqre#TR2
Kalista · ADC
10 / 4 / 12
66.7% KP
41,368
28.4% share
19,226g
303 CS · 7.9/m
serhat#1223
Blitzcrank · Support
3 / 9 / 18
63.6% KP
11,617
8% share
10,631g
12 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
