Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 143 days ago
6 / 10 / 11
K / D / A
44.7%
Kill participation
822.8
Damage / min
17,969g
457 gold / min
28
12 placed · 5 cleared
298
7.6 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryçay banaaa#TR1
Gnar · Top
17 / 4 / 11
58.3% KP
51,956
29.8% share
22,516g
331 CS · 8.4/m
beyto#1440
Jarvan IV · Jungle
12 / 10 / 23
72.9% KP
45,490
26.1% share
19,702g
276 CS · 7/m
ACLmoment#001
Anivia · Mid
4 / 8 / 14
37.5% KP
23,514
13.5% share
14,108g
257 CS · 6.5/m
Fielsa#Lethe
Ziggs · ADC
6 / 9 / 17
47.9% KP
38,441
22.1% share
16,743g
236 CS · 6/m
neutron#1919
Bard · Support
9 / 7 / 22
64.6% KP
14,746
8.5% share
14,436g
48 CS · 1.2/m
Red side
Defeatpolat alemdar#0613
Jayce · Top
7 / 11 / 4
28.9% KP
25,868
17.4% share
15,708g
273 CS · 6.9/m
Whizzler#1433
Rengar · Jungle
9 / 9 / 14
60.5% KP
41,007
27.5% share
20,927g
318 CS · 8.1/m
Colespol#TR1
Sylas · Mid
10 / 7 / 7
44.7% KP
32,073
21.5% share
16,291g
233 CS · 5.9/m
serhat#1223
Caitlyn · ADC
6 / 10 / 11
44.7% KP
32,351
21.7% share
17,969g
298 CS · 7.6/m
kicktv Euryel#dlra
Pyke · Support
6 / 11 / 18
63.2% KP
17,550
11.8% share
13,252g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
