Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zilean
Victory
Ranked Solo/Duo · 142 days ago
7 / 6 / 29
K / D / A
83.7%
Kill participation
390.9
Damage / min
14,066g
403 gold / min
86
38 placed · 2 cleared
25
0.7 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
11
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMILF KING#S3XY
Mordekaiser · Top
14 / 5 / 5
54.3% KP
37,521
26% share
18,341g
263 CS · 7.5/m
EMEKHIRSIZI#hyrku
Master Yi · Jungle
9 / 11 / 5
40% KP
29,417
20.4% share
17,598g
231 CS · 6.6/m
PI Cânis Mâjoris#1606
Heimerdinger · Mid
7 / 7 / 4
31.4% KP
36,469
25.3% share
15,351g
253 CS · 7.2/m
maraz doktor#adana
Lucian · ADC
5 / 9 / 5
28.6% KP
31,791
22.1% share
15,083g
278 CS · 8/m
GIJoey#TR1
Nami · Support
0 / 11 / 14
40% KP
8,878
6.2% share
9,776g
35 CS · 1/m
Red side
Victoryfestina lente#8978
Fiora · Top
4 / 10 / 5
20.9% KP
21,635
13.1% share
14,430g
225 CS · 6.4/m
pandikatar#3131
Bel'Veth · Jungle
4 / 8 / 5
20.9% KP
9,805
5.9% share
15,450g
343 CS · 9.8/m
bobinci orhan#5252
Malzahar · Mid
5 / 7 / 10
34.9% KP
34,477
20.9% share
13,346g
239 CS · 6.8/m
kanülol#scrat
Smolder · ADC
23 / 4 / 10
76.7% KP
85,722
51.9% share
23,934g
317 CS · 9.1/m
serhat#1223
Zilean · Support
7 / 6 / 29
83.7% KP
13,641
8.3% share
14,066g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
