Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 142 days ago
2 / 4 / 19
K / D / A
75%
Kill participation
302.9
Damage / min
9,321g
320.1 gold / min
91
40 placed · 8 cleared
28
1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryorsbcocusamet#3169
Fiora · Top
13 / 5 / 10
63.9% KP
34,927
28.7% share
16,548g
227 CS · 7.8/m
BW NomNom#SSS
Zed · Jungle
9 / 4 / 9
50% KP
23,570
19.4% share
13,210g
193 CS · 6.6/m
Chemistries#TR1
Anivia · Mid
6 / 2 / 9
41.7% KP
27,360
22.5% share
11,734g
215 CS · 7.4/m
alles echt#asf
Kalista · ADC
7 / 11 / 5
33.3% KP
28,212
23.2% share
13,432g
214 CS · 7.3/m
uh huh honey#idgaf
Braum · Support
1 / 6 / 19
55.6% KP
7,521
6.2% share
8,565g
21 CS · 0.7/m
Red side
Defeatpilot in pyjamas#5497
Rumble · Top
3 / 9 / 6
32.1% KP
23,363
21.3% share
10,105g
196 CS · 6.7/m
Acedia#turk
Lillia · Jungle
4 / 7 / 8
42.9% KP
15,413
14% share
11,252g
176 CS · 6/m
Hansei#精神力
Kassadin · Mid
1 / 10 / 5
21.4% KP
15,252
13.9% share
9,357g
209 CS · 7.2/m
KWLEMŞWJEKEĞŞELR#KKGGW
Kog'Maw · ADC
18 / 6 / 6
85.7% KP
47,047
42.8% share
18,577g
253 CS · 8.7/m
serhat#1223
Blitzcrank · Support
2 / 4 / 19
75% KP
8,820
8% share
9,321g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
