Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 142 days ago
4 / 13 / 25
K / D / A
60.4%
Kill participation
577.6
Damage / min
12,967g
297.1 gold / min
124
55 placed · 11 cleared
21
0.5 CS / min
Objective control
3
Dragons
1
Baron
13
Towers
5
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryImagine Ejder#TR1
Jayce · Top
9 / 9 / 15
48% KP
40,964
19.3% share
18,924g
297 CS · 6.8/m
Whizzler#1433
Rengar · Jungle
11 / 15 / 7
36% KP
32,228
15.2% share
18,135g
282 CS · 6.5/m
SarpaiM#SarpB
LeBlanc · Mid
11 / 11 / 23
68% KP
50,609
23.9% share
16,718g
203 CS · 4.7/m
MEMEYALAYAN#BOB
Jhin · ADC
15 / 5 / 20
70% KP
73,389
34.6% share
24,531g
350 CS · 8/m
kikimora#333
Janna · Support
4 / 9 / 27
62% KP
14,870
7% share
13,329g
31 CS · 0.7/m
Red side
DefeatBallıca Teksas#15ff
Malphite · Top
10 / 4 / 15
52.1% KP
37,942
22.2% share
17,888g
264 CS · 6/m
L A M İ A#CAİM
Kayn · Jungle
13 / 11 / 10
47.9% KP
42,669
24.9% share
20,673g
306 CS · 7/m
Luffy#WWWWW
Taliyah · Mid
7 / 12 / 8
31.3% KP
23,541
13.8% share
18,041g
354 CS · 8.1/m
TürkücüBot#55555
Seraphine · ADC
14 / 10 / 20
70.8% KP
41,690
24.4% share
21,804g
305 CS · 7/m
serhat#1223
Bard · Support
4 / 13 / 25
60.4% KP
25,213
14.7% share
12,967g
21 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
