Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 141 days ago
6 / 4 / 19
K / D / A
64.1%
Kill participation
486.6
Damage / min
8,717g
365.2 gold / min
79
28 placed · 5 cleared
16
0.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJira#0000
Rumble · Top
1 / 6 / 2
18.8% KP
14,538
18.8% share
8,104g
177 CS · 7.4/m
alles echt#asf
Kindred · Jungle
5 / 10 / 6
68.8% KP
24,987
32.3% share
11,220g
146 CS · 6.1/m
Sakin#WOW
Galio · Mid
4 / 9 / 6
62.5% KP
19,056
24.6% share
8,710g
147 CS · 6.2/m
Gölge ve Dennis#TR1
Smolder · ADC
5 / 8 / 6
68.8% KP
13,822
17.8% share
11,488g
180 CS · 7.5/m
tarzan#syaa0
Karma · Support
1 / 7 / 10
68.8% KP
5,047
6.5% share
7,229g
18 CS · 0.8/m
Red side
VictoryGojirA#Kut
Ornn · Top
3 / 1 / 9
30.8% KP
11,947
13% share
8,622g
159 CS · 6.7/m
nandesika#vita
Ekko · Jungle
4 / 4 / 16
51.3% KP
15,318
16.7% share
11,419g
187 CS · 7.8/m
hateful disaster#0094
Zed · Mid
12 / 1 / 9
53.8% KP
29,921
32.6% share
13,644g
178 CS · 7.5/m
OnlyFansZilean#TR1
Kai'Sa · ADC
14 / 6 / 6
51.3% KP
22,864
24.9% share
12,589g
175 CS · 7.3/m
serhat#1223
Blitzcrank · Support
6 / 4 / 19
64.1% KP
11,614
12.7% share
8,717g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
