Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 141 days ago
3 / 6 / 24
K / D / A
55.1%
Kill participation
466.2
Damage / min
11,664g
301.3 gold / min
135
62 placed · 3 cleared
13
0.3 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
12
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsiposip#REQRR
Wukong · Top
7 / 12 / 5
24.5% KP
36,732
21.8% share
15,725g
264 CS · 6.8/m
kaleci#3169
Kha'Zix · Jungle
19 / 10 / 6
51% KP
45,871
27.3% share
19,379g
203 CS · 5.2/m
coolman34#havli
Vladimir · Mid
8 / 7 / 10
36.7% KP
33,394
19.9% share
17,549g
319 CS · 8.2/m
DOGE#HAV
Zeri · ADC
12 / 13 / 7
38.8% KP
34,130
20.3% share
19,707g
321 CS · 8.3/m
serhat#1223
Blitzcrank · Support
3 / 6 / 24
55.1% KP
18,048
10.7% share
11,664g
13 CS · 0.3/m
Red side
Victoryben master31#TR1
Garen · Top
15 / 7 / 8
47.9% KP
44,452
22.2% share
19,757g
281 CS · 7.3/m
blessed noctis#ルナ6
Kayn · Jungle
9 / 8 / 11
41.7% KP
41,304
20.6% share
17,771g
239 CS · 6.2/m
MIDMIDMIDMID#2049
Twisted Fate · Mid
5 / 9 / 18
47.9% KP
40,020
20% share
18,584g
240 CS · 6.2/m
chill guy#TR12
Caitlyn · ADC
15 / 11 / 5
41.7% KP
43,904
21.9% share
19,504g
220 CS · 5.7/m
Éru Ilúvatar#3867
Brand · Support
4 / 14 / 18
45.8% KP
30,891
15.4% share
13,307g
47 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
