Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 140 days ago
1 / 12 / 10
K / D / A
36.7%
Kill participation
352.8
Damage / min
8,142g
258.6 gold / min
91
34 placed · 8 cleared
35
1.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDragut#p4u
Irelia · Top
5 / 10 / 5
33.3% KP
24,793
21.2% share
12,436g
250 CS · 7.9/m
B0KLU SERVER#66666
Rengar · Jungle
8 / 11 / 7
50% KP
19,112
16.4% share
15,350g
199 CS · 6.3/m
hamburgersewerim#444
Viktor · Mid
7 / 10 / 4
36.7% KP
35,198
30.2% share
12,898g
214 CS · 6.8/m
Curong#TR1
Kai'Sa · ADC
9 / 10 / 4
43.3% KP
26,500
22.7% share
15,961g
237 CS · 7.5/m
serhat#1223
Blitzcrank · Support
1 / 12 / 10
36.7% KP
11,106
9.5% share
8,142g
35 CS · 1.1/m
Red side
VictoryBerkant Göktan#Mid
Gragas · Top
5 / 9 / 6
20.8% KP
20,226
14.3% share
10,620g
178 CS · 5.7/m
녹안주황머리#bleed
Naafiri · Jungle
14 / 5 / 14
52.8% KP
36,697
26% share
17,817g
244 CS · 7.8/m
Nonstacy#gao
Quinn · Mid
23 / 5 / 11
64.2% KP
47,108
33.3% share
19,729g
235 CS · 7.5/m
starboy#cla3
Varus · ADC
8 / 7 / 14
41.5% KP
25,551
18.1% share
15,913g
253 CS · 8/m
uh huh honey#idgaf
Zilean · Support
3 / 4 / 33
67.9% KP
11,705
8.3% share
11,533g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
