Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 140 days ago
3 / 3 / 27
K / D / A
62.5%
Kill participation
491.4
Damage / min
11,436g
343.6 gold / min
104
35 placed · 11 cleared
35
1.1 CS / min
Objective control
3
Dragons
2
Baron
12
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUzo Aduba#black
Shen · Top
7 / 0 / 15
45.8% KP
24,184
16.1% share
14,783g
256 CS · 7.7/m
bodyy#ariza
Rengar · Jungle
6 / 5 / 10
33.3% KP
21,296
14.2% share
14,758g
250 CS · 7.5/m
Kral Barou#TOP1
Yasuo · Mid
19 / 5 / 11
62.5% KP
52,679
35.1% share
18,106g
269 CS · 8.1/m
Beaf#ベルキン
Mel · ADC
13 / 2 / 8
43.8% KP
35,774
23.8% share
17,622g
313 CS · 9.4/m
serhat#1223
Blitzcrank · Support
3 / 3 / 27
62.5% KP
16,356
10.9% share
11,436g
35 CS · 1.1/m
Red side
Defeateriklegend#0000
Sett · Top
2 / 12 / 5
46.7% KP
19,752
18.5% share
10,287g
181 CS · 5.4/m
violent vira#0101
Graves · Jungle
1 / 8 / 5
40% KP
21,508
20.1% share
12,709g
256 CS · 7.7/m
Selo#TR6
Xin Zhao · Mid
9 / 14 / 3
80% KP
32,726
30.6% share
15,250g
202 CS · 6.1/m
Phatenox#12345
Caitlyn · ADC
3 / 12 / 2
33.3% KP
25,614
24% share
16,257g
313 CS · 9.4/m
Six0x#0000
Janna · Support
0 / 2 / 10
66.7% KP
7,275
6.8% share
8,668g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
