Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 139 days ago
1 / 7 / 17
K / D / A
51.4%
Kill participation
308.8
Damage / min
8,387g
264.2 gold / min
96
46 placed · 5 cleared
35
1.1 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDragut#p4u
Varus · Top
12 / 8 / 4
39% KP
30,248
23% share
13,675g
182 CS · 5.7/m
hk33#1234
Diana · Jungle
6 / 5 / 13
46.3% KP
26,938
20.5% share
15,234g
298 CS · 9.4/m
kerhanebagimlisi#Kons
Akshan · Mid
20 / 3 / 6
63.4% KP
45,854
34.9% share
19,075g
265 CS · 8.3/m
ceycey#3169
Lucian · ADC
3 / 11 / 13
39% KP
19,411
14.8% share
11,509g
173 CS · 5.4/m
SUPGAP#302
Braum · Support
0 / 8 / 21
51.2% KP
9,040
6.9% share
9,617g
19 CS · 0.6/m
Red side
DefeatNonstacy#gao
Fiora · Top
9 / 8 / 6
42.9% KP
26,270
23.3% share
14,234g
195 CS · 6.1/m
G2 SLAYER#TR1
Xin Zhao · Jungle
5 / 14 / 12
48.6% KP
25,510
22.6% share
12,575g
191 CS · 6/m
Flamer#ADHD
Fizz · Mid
9 / 10 / 10
54.3% KP
18,785
16.6% share
12,379g
200 CS · 6.3/m
Pavard#666
Jhin · ADC
11 / 4 / 11
62.9% KP
32,608
28.9% share
17,213g
252 CS · 7.9/m
serhat#1223
Blitzcrank · Support
1 / 7 / 17
51.4% KP
9,804
8.7% share
8,387g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
