Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 139 days ago
5 / 7 / 29
K / D / A
54%
Kill participation
405.3
Damage / min
13,146g
355.5 gold / min
117
49 placed · 11 cleared
37
1 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMETROOO#B00M
Mordekaiser · Top
10 / 11 / 6
25.4% KP
28,210
13.9% share
14,121g
208 CS · 5.6/m
SUN GOD NİKA#TR1
Lee Sin · Jungle
13 / 9 / 16
46% KP
41,091
20.2% share
18,833g
267 CS · 7.2/m
kira parası#5212
Diana · Mid
7 / 22 / 6
20.6% KP
36,585
18% share
13,854g
222 CS · 6/m
Özgür Filistin#TR155
Aphelios · ADC
28 / 12 / 7
55.6% KP
82,325
40.5% share
24,080g
277 CS · 7.5/m
serhat#1223
Blitzcrank · Support
5 / 7 / 29
54% KP
14,991
7.4% share
13,146g
37 CS · 1/m
Red side
Victoryникотин#слава
Zed · Top
10 / 13 / 7
27.9% KP
43,015
19.7% share
19,811g
250 CS · 6.8/m
mandala005#1456
Rek'Sai · Jungle
15 / 14 / 19
55.7% KP
36,603
16.7% share
17,188g
168 CS · 4.5/m
Sad#TR7
Ryze · Mid
21 / 10 / 17
62.3% KP
76,049
34.8% share
21,333g
292 CS · 7.9/m
Batuu#BJK
Jinx · ADC
7 / 14 / 22
47.5% KP
37,496
17.2% share
20,058g
287 CS · 7.8/m
Pablo Montana#pab
Morgana · Support
8 / 12 / 21
47.5% KP
25,409
11.6% share
14,098g
50 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
