Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 138 days ago
4 / 9 / 19
K / D / A
57.5%
Kill participation
447.1
Damage / min
9,559g
336 gold / min
68
34 placed · 2 cleared
18
0.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryraynd#00000
Olaf · Top
2 / 6 / 12
35% KP
16,262
15.5% share
10,981g
174 CS · 6.1/m
GECENE KASVET#00000
Gragas · Jungle
1 / 4 / 16
42.5% KP
13,288
12.7% share
11,861g
178 CS · 6.3/m
redstar#000
Hwei · Mid
11 / 4 / 4
37.5% KP
20,872
19.9% share
12,789g
221 CS · 7.8/m
Êlijâh#4938
Miss Fortune · ADC
22 / 6 / 9
77.5% KP
41,782
39.8% share
21,193g
284 CS · 10/m
serhat#1223
Blitzcrank · Support
4 / 9 / 19
57.5% KP
12,719
12.1% share
9,559g
18 CS · 0.6/m
Red side
Defeat31budala69#3452
Camille · Top
7 / 8 / 5
41.4% KP
20,129
20.9% share
12,340g
186 CS · 6.5/m
SUN GOD NİKA#TR1
Lee Sin · Jungle
8 / 6 / 7
51.7% KP
15,129
15.7% share
12,072g
194 CS · 6.8/m
Rosso#6621
Malzahar · Mid
9 / 9 / 6
51.7% KP
22,794
23.7% share
12,674g
223 CS · 7.8/m
19 yasindayim#adc
Caitlyn · ADC
5 / 10 / 4
31% KP
18,932
19.7% share
11,119g
206 CS · 7.2/m
xXxefe06#Efe
Morgana · Support
0 / 7 / 20
69% KP
19,216
20% share
8,516g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
