Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 138 days ago
3 / 3 / 20
K / D / A
62.2%
Kill participation
339.2
Damage / min
8,795g
354.4 gold / min
70
29 placed · 3 cleared
16
0.6 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybilly#35s
Jax · Top
14 / 0 / 8
59.5% KP
32,898
35.4% share
15,096g
222 CS · 8.9/m
Makki#TR 1
Sylas · Jungle
3 / 4 / 15
48.6% KP
13,055
14% share
10,865g
196 CS · 7.9/m
BBK l JiggLyPuff#3628
Malzahar · Mid
2 / 7 / 7
24.3% KP
12,148
13.1% share
9,974g
193 CS · 7.8/m
blaxkfear99#TR1
Kai'Sa · ADC
15 / 6 / 9
64.9% KP
26,499
28.5% share
14,800g
174 CS · 7/m
serhat#1223
Blitzcrank · Support
3 / 3 / 20
62.2% KP
8,419
9.1% share
8,795g
16 CS · 0.6/m
Red side
DefeatHORSE AVR4T GUN#3481
Swain · Top
0 / 7 / 4
20% KP
13,847
15.3% share
7,428g
177 CS · 7.1/m
VAHŞET#4YÜK
Ambessa · Jungle
8 / 8 / 5
65% KP
21,251
23.5% share
10,981g
145 CS · 5.8/m
türko tarzı#TR1
Mel · Mid
5 / 6 / 4
45% KP
20,193
22.4% share
10,271g
191 CS · 7.7/m
Kâsh hoon#26zz
Sivir · ADC
5 / 9 / 9
70% KP
24,454
27.1% share
13,028g
196 CS · 7.9/m
moohy#TR1
Sona · Support
2 / 7 / 11
65% KP
10,578
11.7% share
7,566g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
