Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 138 days ago
9 / 5 / 25
K / D / A
65.4%
Kill participation
680.7
Damage / min
12,417g
408.7 gold / min
100
44 placed · 8 cleared
29
1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFiskobirlikk#666
Tahm Kench · Top
6 / 9 / 8
37.8% KP
37,234
23.1% share
11,350g
160 CS · 5.3/m
DÜMBÜK OKAN#34343
Qiyana · Jungle
12 / 8 / 9
56.8% KP
41,456
25.7% share
16,189g
210 CS · 6.9/m
2cb#2011
Sylas · Mid
7 / 10 / 6
35.1% KP
24,039
14.9% share
11,634g
158 CS · 5.2/m
Niclas Füllkrug#0909
Ashe · ADC
8 / 13 / 15
62.2% KP
38,593
23.9% share
15,287g
234 CS · 7.7/m
Islak Pasifizm#TR1
Renata Glasc · Support
4 / 12 / 19
62.2% KP
19,989
12.4% share
10,802g
36 CS · 1.2/m
Red side
VictoryTRREQO#TR1
Dr. Mundo · Top
7 / 5 / 12
36.5% KP
48,610
28.7% share
12,116g
182 CS · 6/m
Carma#sga35
Viego · Jungle
8 / 8 / 12
38.5% KP
24,650
14.5% share
14,459g
219 CS · 7.2/m
hoplatırım#TR4
Brand · Mid
9 / 12 / 13
42.3% KP
37,206
21.9% share
12,713g
150 CS · 4.9/m
lil Nat#TR0
Kai'Sa · ADC
19 / 7 / 8
51.9% KP
38,401
22.6% share
18,285g
233 CS · 7.7/m
serhat#1223
Pyke · Support
9 / 5 / 25
65.4% KP
20,681
12.2% share
12,417g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
