Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 138 days ago
3 / 11 / 17
K / D / A
62.5%
Kill participation
338.9
Damage / min
8,266g
284.9 gold / min
84
41 placed · 5 cleared
13
0.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLimon Şerbeti#1655
Aatrox · Top
10 / 2 / 11
45.7% KP
31,958
25.4% share
12,762g
175 CS · 6/m
Crspye#babuş
Nunu & Willump · Jungle
3 / 5 / 24
58.7% KP
19,524
15.5% share
11,412g
170 CS · 5.9/m
lyx s#brk
Mel · Mid
12 / 6 / 8
43.5% KP
25,150
20% share
13,989g
237 CS · 8.2/m
primavera#aevum
Jhin · ADC
9 / 8 / 13
47.8% KP
24,490
19.5% share
14,286g
190 CS · 6.5/m
CN Combo Lee#TR1
Jarvan IV · Support
12 / 11 / 20
69.6% KP
24,494
19.5% share
12,341g
24 CS · 0.8/m
Red side
DefeatRepAirYou#3461
Volibear · Top
1 / 8 / 3
12.5% KP
11,635
9.7% share
8,223g
168 CS · 5.8/m
bard212#kimse
Talon · Jungle
12 / 6 / 7
59.4% KP
34,401
28.8% share
14,932g
235 CS · 8.1/m
fullstackdev#10110
Brand · Mid
8 / 11 / 9
53.1% KP
37,483
31.3% share
11,930g
195 CS · 6.7/m
Yae#Selin
Kai'Sa · ADC
8 / 10 / 8
50% KP
26,219
21.9% share
14,429g
185 CS · 6.4/m
serhat#1223
Blitzcrank · Support
3 / 11 / 17
62.5% KP
9,834
8.2% share
8,266g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
