Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 138 days ago
4 / 5 / 26
K / D / A
54.5%
Kill participation
395.7
Damage / min
10,524g
329.7 gold / min
110
43 placed · 5 cleared
27
0.8 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbucuu#bucuu
Trundle · Top
10 / 16 / 5
48.4% KP
39,804
26.9% share
14,106g
195 CS · 6.1/m
Noctiel#NOXIA
Viego · Jungle
9 / 10 / 5
45.2% KP
23,386
15.8% share
14,299g
243 CS · 7.6/m
thechosenone#xx1
Ryze · Mid
4 / 12 / 7
35.5% KP
27,064
18.3% share
12,400g
230 CS · 7.2/m
Leansy#TR2
Jhin · ADC
7 / 4 / 9
51.6% KP
31,788
21.5% share
15,349g
229 CS · 7.2/m
Wind#911x
Xerath · Support
1 / 13 / 12
41.9% KP
25,988
17.6% share
9,979g
42 CS · 1.3/m
Red side
Victoryxannibale#xanni
Varus · Top
19 / 7 / 10
52.7% KP
49,519
29.4% share
17,333g
202 CS · 6.3/m
Refresias#TR1
Diana · Jungle
2 / 9 / 16
32.7% KP
19,706
11.7% share
13,811g
221 CS · 6.9/m
sonyavvşakbükücü#TR1
Vladimir · Mid
9 / 6 / 11
36.4% KP
35,713
21.2% share
14,633g
247 CS · 7.7/m
verz#zrev
Kai'Sa · ADC
21 / 4 / 13
61.8% KP
50,746
30.1% share
22,120g
291 CS · 9.1/m
serhat#1223
Blitzcrank · Support
4 / 5 / 26
54.5% KP
12,630
7.5% share
10,524g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
