Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 136 days ago
2 / 4 / 28
K / D / A
62.5%
Kill participation
483.9
Damage / min
11,688g
357.4 gold / min
116
50 placed · 7 cleared
33
1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOKCU18#0618
Akali · Top
10 / 7 / 2
31.6% KP
31,467
25.8% share
14,387g
264 CS · 8.1/m
Shoei sae#TR1
Xin Zhao · Jungle
8 / 10 / 6
36.8% KP
25,901
21.3% share
13,303g
197 CS · 6/m
Kicktv PyrisT#123
Yone · Mid
15 / 10 / 3
47.4% KP
38,357
31.5% share
18,081g
278 CS · 8.5/m
i dont muhatap#777
Jinx · ADC
3 / 7 / 7
26.3% KP
11,987
9.8% share
13,428g
258 CS · 7.9/m
bibeeeeeeeer#0000
Seraphine · Support
2 / 14 / 11
34.2% KP
14,021
11.5% share
9,350g
45 CS · 1.4/m
Red side
Victorymgk1#abode
Irelia · Top
3 / 13 / 6
18.8% KP
25,470
17.1% share
14,121g
268 CS · 8.2/m
WubbaLubbaDUBDUB#DUB
Graves · Jungle
8 / 7 / 8
33.3% KP
17,761
11.9% share
15,626g
246 CS · 7.5/m
drysahara#düdük
Katarina · Mid
14 / 10 / 7
43.8% KP
40,388
27.1% share
14,577g
218 CS · 6.7/m
Leansy#TR2
Aphelios · ADC
21 / 4 / 8
60.4% KP
49,405
33.2% share
24,178g
311 CS · 9.5/m
serhat#1223
Blitzcrank · Support
2 / 4 / 28
62.5% KP
15,822
10.6% share
11,688g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
