Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vel'Koz
Victory
Ranked Solo/Duo · 135 days ago
7 / 7 / 16
K / D / A
53.5%
Kill participation
1,162.5
Damage / min
11,992g
452.5 gold / min
48
19 placed · 5 cleared
83
3.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIExclusıvee#TR1
Yone · Top
2 / 7 / 2
13.3% KP
13,655
12.2% share
8,017g
145 CS · 5.5/m
LancedaN#23142
Karthus · Jungle
11 / 9 / 12
76.7% KP
42,562
37.9% share
14,522g
220 CS · 8.3/m
KaiSauraN#00048
Malzahar · Mid
7 / 8 / 4
36.7% KP
22,418
20% share
11,760g
216 CS · 8.2/m
MEMEYALAYAN#BOB
Senna · ADC
7 / 8 / 10
56.7% KP
23,750
21.2% share
14,438g
164 CS · 6.2/m
RACON FURKAN#VENOM
Blitzcrank · Support
3 / 11 / 12
50% KP
9,852
8.8% share
7,940g
33 CS · 1.2/m
Red side
VictoryBastona#TR1
Irelia · Top
8 / 7 / 3
25.6% KP
21,652
18% share
12,853g
231 CS · 8.7/m
Kaze No İkari#Wind
Aatrox · Jungle
12 / 3 / 5
39.5% KP
22,594
18.8% share
14,231g
225 CS · 8.5/m
Niko Ryu#TR1
Cassiopeia · Mid
7 / 5 / 3
23.3% KP
22,156
18.4% share
13,412g
249 CS · 9.4/m
survivors guilt#404
Lucian · ADC
9 / 8 / 8
39.5% KP
23,124
19.2% share
12,582g
174 CS · 6.6/m
serhat#1223
Vel'Koz · Support
7 / 7 / 16
53.5% KP
30,805
25.6% share
11,992g
83 CS · 3.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
