Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 135 days ago
1 / 5 / 18
K / D / A
48.7%
Kill participation
435.3
Damage / min
8,703g
332.6 gold / min
77
28 placed · 8 cleared
15
0.6 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKral Barou#TOP1
Yasuo · Top
4 / 11 / 7
28.2% KP
17,434
18% share
9,564g
160 CS · 6.1/m
SERVER ADMIN#123
Qiyana · Jungle
12 / 5 / 2
35.9% KP
21,090
21.8% share
14,578g
203 CS · 7.8/m
SerdarBaskan0#TR1
Katarina · Mid
11 / 10 / 3
35.9% KP
18,681
19.3% share
11,144g
163 CS · 6.2/m
sdfsfdsfsdfsdfds#sdfsf
Samira · ADC
11 / 6 / 8
48.7% KP
27,992
29% share
16,735g
247 CS · 9.4/m
serhat#1223
Blitzcrank · Support
1 / 5 / 18
48.7% KP
11,391
11.8% share
8,703g
15 CS · 0.6/m
Red side
VictoryArda Güler#onbeş
Camille · Top
8 / 6 / 5
35.1% KP
21,902
23% share
11,204g
171 CS · 6.5/m
ŞAHBET#ŞAHBO
Zed · Jungle
13 / 8 / 7
54.1% KP
25,320
26.6% share
15,396g
179 CS · 6.8/m
Nonstacy#gao
Diana · Mid
10 / 7 / 12
59.5% KP
29,507
31% share
15,302g
224 CS · 8.6/m
Özgür Filistin#TR155
Jhin · ADC
2 / 9 / 6
21.6% KP
10,841
11.4% share
11,007g
197 CS · 7.5/m
gozdebabapro#2005
Janna · Support
4 / 9 / 18
59.5% KP
7,661
8% share
9,697g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
