Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 133 days ago
2 / 6 / 20
K / D / A
59.5%
Kill participation
315.6
Damage / min
9,439g
324.6 gold / min
83
32 placed · 9 cleared
30
1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCamidekiPapaz#9999
Nasus · Top
3 / 6 / 7
31.3% KP
15,385
15.2% share
10,130g
179 CS · 6.2/m
StardustDragon#Y3K
Aatrox · Jungle
13 / 5 / 9
68.8% KP
27,130
26.9% share
15,369g
227 CS · 7.8/m
NullMagic#TR1
Akshan · Mid
11 / 8 / 9
62.5% KP
30,957
30.7% share
12,361g
196 CS · 6.7/m
Odyssey#KN1
Ezreal · ADC
4 / 8 / 6
31.3% KP
19,855
19.7% share
10,370g
172 CS · 5.9/m
Rush#1337x
Janna · Support
1 / 10 / 23
75% KP
7,626
7.6% share
8,592g
32 CS · 1.1/m
Red side
Victoryharu#flex
Poppy · Top
7 / 3 / 5
32.4% KP
34,025
25.6% share
12,043g
197 CS · 6.8/m
Shuhei Hisagi#BLÆCH
Rengar · Jungle
7 / 9 / 5
32.4% KP
21,181
15.9% share
11,571g
175 CS · 6/m
Mentalist#FALL
Kayle · Mid
13 / 5 / 5
48.6% KP
39,703
29.9% share
17,427g
291 CS · 10/m
FXN Elisk#ELK
Twitch · ADC
8 / 9 / 10
48.6% KP
28,795
21.7% share
13,262g
180 CS · 6.2/m
serhat#1223
Blitzcrank · Support
2 / 6 / 20
59.5% KP
9,178
6.9% share
9,439g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
