Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 132 days ago
1 / 7 / 26
K / D / A
62.8%
Kill participation
402.3
Damage / min
10,655g
345 gold / min
67
29 placed · 5 cleared
28
0.9 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
4
Inhibitors
0
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryP1ckle R1ck#TR1
Sett · Top
6 / 3 / 8
32.6% KP
32,034
19.5% share
12,769g
211 CS · 6.8/m
STRONG MENTAL#TR1
Quinn · Jungle
12 / 7 / 6
41.9% KP
31,906
19.4% share
14,481g
202 CS · 6.5/m
Meskalin#meska
Vladimir · Mid
10 / 4 / 6
37.2% KP
47,017
28.7% share
15,450g
250 CS · 8.1/m
BEBE1#BEBE1
Draven · ADC
14 / 8 / 6
46.5% KP
40,693
24.8% share
18,812g
253 CS · 8.2/m
serhat#1223
Blitzcrank · Support
1 / 7 / 26
62.8% KP
12,424
7.6% share
10,655g
28 CS · 0.9/m
Red side
DefeataliotmarKH#TR1
Dr. Mundo · Top
4 / 8 / 5
31% KP
29,276
24.5% share
12,323g
222 CS · 7.2/m
Amph1tritê#369
Wukong · Jungle
6 / 6 / 11
58.6% KP
24,856
20.8% share
12,613g
188 CS · 6.1/m
171513#nehir
Katarina · Mid
8 / 7 / 8
55.2% KP
31,667
26.5% share
13,207g
203 CS · 6.6/m
Zephyr#ZVA4
Jinx · ADC
9 / 15 / 6
51.7% KP
23,707
19.8% share
17,487g
265 CS · 8.6/m
CHALLENGER MORUK#2222
Janna · Support
2 / 7 / 18
69% KP
10,165
8.5% share
9,117g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
