Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 131 days ago
4 / 1 / 16
K / D / A
71.4%
Kill participation
494.6
Damage / min
6,848g
321.5 gold / min
47
22 placed · 3 cleared
20
0.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTYT MAT 40 NET#2021
K'Sante · Top
2 / 4 / 2
40% KP
14,726
29.3% share
7,834g
169 CS · 7.9/m
SERTOBABAYATTN#3131
Hecarim · Jungle
3 / 5 / 1
40% KP
5,888
11.7% share
8,007g
166 CS · 7.8/m
xrawz732381#xxx
Ornn · Mid
1 / 8 / 1
20% KP
11,420
22.7% share
6,188g
135 CS · 6.3/m
171513#nehir
Katarina · ADC
3 / 5 / 1
40% KP
11,451
22.8% share
8,616g
135 CS · 6.3/m
Tatsucem#Tatsu
Nautilus · Support
1 / 6 / 3
40% KP
6,752
13.4% share
5,838g
35 CS · 1.6/m
Red side
VictorySam Winchester#FR6
Wukong · Top
3 / 4 / 3
21.4% KP
9,755
13.2% share
8,111g
170 CS · 8/m
Qzzy#0029
Viego · Jungle
8 / 0 / 7
53.6% KP
10,724
14.5% share
11,251g
184 CS · 8.6/m
letzter schatten#1202
Zed · Mid
6 / 2 / 9
53.6% KP
25,953
35.1% share
9,205g
172 CS · 8.1/m
Avalanche#TRdog
Swain · ADC
7 / 3 / 9
57.1% KP
16,947
22.9% share
10,614g
188 CS · 8.8/m
serhat#1223
Blitzcrank · Support
4 / 1 / 16
71.4% KP
10,534
14.3% share
6,848g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
