Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 131 days ago
12 / 14 / 14
K / D / A
47.3%
Kill participation
701.9
Damage / min
15,013g
387.4 gold / min
124
57 placed · 9 cleared
34
0.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBleeds No More#silvr
Camille · Top
17 / 8 / 13
54.5% KP
56,539
29.2% share
20,453g
264 CS · 6.8/m
What Ever#WTF
Kindred · Jungle
19 / 9 / 12
56.4% KP
62,483
32.3% share
22,195g
286 CS · 7.4/m
Rawque#king
Anivia · Mid
3 / 13 / 9
21.8% KP
16,275
8.4% share
14,614g
272 CS · 7/m
KÜRT MIKNATISI#TÜRK
Cassiopeia · ADC
7 / 13 / 18
45.5% KP
32,881
17% share
17,028g
209 CS · 5.4/m
xrawz732381#xxx
Pantheon · Support
9 / 12 / 16
45.5% KP
25,418
13.1% share
15,739g
82 CS · 2.1/m
Red side
DefeatRobs Roger#Robs
Yorick · Top
6 / 14 / 10
29.1% KP
37,596
17.8% share
13,840g
230 CS · 5.9/m
Julius Caesar#TR99
Zed · Jungle
9 / 8 / 16
45.5% KP
42,748
20.3% share
21,970g
321 CS · 8.3/m
die#die3
Aurora · Mid
13 / 8 / 17
54.5% KP
60,682
28.8% share
21,039g
274 CS · 7.1/m
OnlyFansZilean#TR1
Draven · ADC
15 / 11 / 13
50.9% KP
42,474
20.2% share
20,370g
258 CS · 6.7/m
serhat#1223
Pyke · Support
12 / 14 / 14
47.3% KP
27,197
12.9% share
15,013g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
