Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 131 days ago
2 / 6 / 10
K / D / A
48%
Kill participation
251.2
Damage / min
8,993g
289.3 gold / min
79
44 placed · 6 cleared
25
0.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat0xFF#Best
Zed · Top
3 / 7 / 4
28% KP
18,601
20.5% share
11,152g
191 CS · 6.1/m
miIf avcisi#ilove
Rengar · Jungle
5 / 12 / 6
44% KP
19,353
21.3% share
12,718g
189 CS · 6.1/m
kyeah#devo
Viktor · Mid
9 / 7 / 7
64% KP
24,973
27.5% share
11,948g
202 CS · 6.5/m
schwarzes herz#361
Zeri · ADC
6 / 7 / 7
52% KP
19,966
22% share
14,473g
240 CS · 7.7/m
serhat#1223
Blitzcrank · Support
2 / 6 / 10
48% KP
7,808
8.6% share
8,993g
25 CS · 0.8/m
Red side
Victoryertusberkus5#TR2
K'Sante · Top
9 / 4 / 4
33.3% KP
19,304
17.9% share
15,745g
266 CS · 8.6/m
Umut Halat#TR1
Graves · Jungle
14 / 4 / 6
51.3% KP
27,605
25.7% share
19,559g
302 CS · 9.7/m
onaltı#SSS
Sylas · Mid
11 / 8 / 9
51.3% KP
26,329
24.5% share
13,120g
176 CS · 5.7/m
OnlyFansZilean#TR1
Draven · ADC
4 / 6 / 6
25.6% KP
24,435
22.7% share
13,499g
205 CS · 6.6/m
Edringus#TR1
Thresh · Support
1 / 3 / 20
53.8% KP
9,945
9.2% share
10,540g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
