Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 130 days ago
3 / 6 / 13
K / D / A
55.2%
Kill participation
380.9
Damage / min
8,505g
316.4 gold / min
91
43 placed · 7 cleared
30
1.1 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOKCU18#0618
Akali · Top
3 / 4 / 3
18.8% KP
15,919
17.5% share
10,269g
214 CS · 8/m
Santrafor Burak#Golll
Master Yi · Jungle
4 / 8 / 10
43.8% KP
17,097
18.8% share
11,301g
193 CS · 7.2/m
aleyna#cat1
Kassadin · Mid
16 / 7 / 2
56.3% KP
25,559
28% share
13,726g
198 CS · 7.4/m
elonda dans#q77
Lucian · ADC
7 / 5 / 10
53.1% KP
22,846
25.1% share
13,067g
199 CS · 7.4/m
maestro#024
Nami · Support
2 / 5 / 19
65.6% KP
9,707
10.7% share
8,763g
22 CS · 0.8/m
Red side
Victorysiposip#REQRR
Wukong · Top
2 / 5 / 4
20.7% KP
16,139
17.7% share
9,172g
190 CS · 7.1/m
CEK31#31CEK
Gwen · Jungle
7 / 4 / 4
37.9% KP
18,444
20.2% share
16,353g
292 CS · 10.9/m
Saki#Medic
Rammus · Mid
5 / 6 / 7
41.4% KP
15,071
16.5% share
9,954g
135 CS · 5/m
so into you#nvm
Draven · ADC
12 / 11 / 6
62.1% KP
31,223
34.3% share
18,709g
189 CS · 7/m
serhat#1223
Blitzcrank · Support
3 / 6 / 13
55.2% KP
10,240
11.2% share
8,505g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
