Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 129 days ago
6 / 4 / 22
K / D / A
49.1%
Kill participation
460.6
Damage / min
11,195g
330.4 gold / min
88
42 placed · 4 cleared
17
0.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVersipellis#devil
Sett · Top
9 / 9 / 3
46.2% KP
32,854
21.6% share
15,718g
204 CS · 6/m
Davulcu GG#TR1
Talon · Jungle
2 / 8 / 4
23.1% KP
31,197
20.6% share
15,156g
278 CS · 8.2/m
zedtanrisi4x3#KICK
Hwei · Mid
12 / 12 / 4
61.5% KP
55,268
36.4% share
16,107g
228 CS · 6.7/m
Beatmedi Çilem#TR1
Jhin · ADC
2 / 8 / 5
26.9% KP
17,497
11.5% share
11,537g
234 CS · 6.9/m
nerdaliisback#9108
Bard · Support
1 / 20 / 10
42.3% KP
14,979
9.9% share
8,765g
35 CS · 1/m
Red side
VictoryONLY YASUO TO GM#VENOM
Ornn · Top
4 / 6 / 17
36.8% KP
22,289
12.3% share
12,105g
177 CS · 5.2/m
Nefo#TR1
Kha'Zix · Jungle
15 / 5 / 13
49.1% KP
34,690
19.1% share
16,883g
196 CS · 5.8/m
TB Azir#TR0
Azir · Mid
15 / 6 / 8
40.4% KP
49,593
27.4% share
19,466g
312 CS · 9.2/m
Caryso#1125
Senna · ADC
17 / 5 / 20
64.9% KP
59,067
32.6% share
19,478g
229 CS · 6.8/m
serhat#1223
Blitzcrank · Support
6 / 4 / 22
49.1% KP
15,606
8.6% share
11,195g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
