Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 128 days ago
1 / 7 / 12
K / D / A
65%
Kill participation
368.3
Damage / min
6,953g
256.4 gold / min
69
34 placed · 4 cleared
21
0.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeataccursed demon#187
Vladimir · Top
3 / 4 / 3
30% KP
20,256
27.3% share
9,987g
224 CS · 8.3/m
bostanlısefiri#2222
Graves · Jungle
10 / 5 / 3
65% KP
16,944
22.8% share
13,292g
210 CS · 7.7/m
sözüne kandım#3535
Irelia · Mid
3 / 9 / 4
35% KP
11,081
14.9% share
10,129g
206 CS · 7.6/m
kötü örnek#8746
Kalista · ADC
3 / 9 / 8
55% KP
16,005
21.5% share
10,196g
171 CS · 6.3/m
serhat#1223
Blitzcrank · Support
1 / 7 / 12
65% KP
9,987
13.4% share
6,953g
21 CS · 0.8/m
Red side
Victory나비보벳따우#2342
Jax · Top
4 / 3 / 7
32.4% KP
20,246
21% share
11,301g
222 CS · 8.2/m
raynex#fidle
Fiddlesticks · Jungle
8 / 4 / 10
52.9% KP
12,726
13.2% share
13,076g
209 CS · 7.7/m
K9 Daredevil#3131
Akali · Mid
14 / 4 / 4
52.9% KP
24,827
25.7% share
13,418g
186 CS · 6.9/m
low mental#jpnm
Ashe · ADC
4 / 6 / 9
38.2% KP
17,051
17.7% share
12,720g
198 CS · 7.3/m
bebe rexha#1501
Seraphine · Support
4 / 4 / 19
67.6% KP
21,717
22.5% share
9,909g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
