Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vel'Koz
Victory
Ranked Solo/Duo · 128 days ago
11 / 6 / 8
K / D / A
37.3%
Kill participation
916.8
Damage / min
11,088g
413.7 gold / min
53
22 placed · 4 cleared
46
1.7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatichiban#lolll
Anivia · Top
7 / 10 / 5
44.4% KP
21,974
25.3% share
11,834g
190 CS · 7.1/m
shinitaitr#trl
Graves · Jungle
6 / 9 / 8
51.9% KP
14,769
17% share
11,322g
124 CS · 4.6/m
Ruined Forgiver#SOLO
Mel · Mid
5 / 11 / 3
29.6% KP
17,297
19.9% share
11,263g
200 CS · 7.5/m
Mezar#666
Xayah · ADC
6 / 14 / 6
44.4% KP
22,471
25.9% share
12,495g
210 CS · 7.8/m
Sins#Toxic
Senna · Support
3 / 7 / 12
55.6% KP
10,339
11.9% share
9,831g
32 CS · 1.2/m
Red side
Victory17 ve 14 ü topla#5796
Pantheon · Top
8 / 6 / 7
29.4% KP
22,296
16.7% share
12,284g
146 CS · 5.4/m
As Always#TR007
Naafiri · Jungle
15 / 2 / 9
47.1% KP
32,333
24.2% share
15,690g
246 CS · 9.2/m
visualize it#525
Riven · Mid
10 / 7 / 14
47.1% KP
28,214
21.1% share
14,513g
182 CS · 6.8/m
Zweely#Toxic
Jinx · ADC
7 / 6 / 14
41.2% KP
25,988
19.5% share
15,282g
240 CS · 9/m
serhat#1223
Vel'Koz · Support
11 / 6 / 8
37.3% KP
24,570
18.4% share
11,088g
46 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
