Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 128 days ago
3 / 3 / 8
K / D / A
45.8%
Kill participation
238.2
Damage / min
7,951g
264 gold / min
90
40 placed · 3 cleared
33
1.1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryharvest#1763
Naafiri · Top
12 / 3 / 3
53.6% KP
36,802
32.3% share
15,397g
260 CS · 8.6/m
NS9088#777
Talon · Jungle
6 / 8 / 5
39.3% KP
19,949
17.5% share
13,657g
249 CS · 8.3/m
969king#xyz
Jax · Mid
6 / 5 / 3
32.1% KP
28,606
25.1% share
14,845g
234 CS · 7.8/m
bile bile yaktın#rdm
Brand · ADC
2 / 6 / 4
21.4% KP
20,962
18.4% share
12,221g
235 CS · 7.8/m
İsobabaaaaa#Sıjsj
Nami · Support
2 / 2 / 9
39.3% KP
7,615
6.7% share
8,827g
46 CS · 1.5/m
Red side
DefeatWatchAndLearn#W4L
Shen · Top
2 / 9 / 5
29.2% KP
10,607
12.2% share
8,993g
169 CS · 5.6/m
RACON FURKAN#VENOM
Karthus · Jungle
7 / 4 / 8
62.5% KP
22,692
26.1% share
14,072g
225 CS · 7.5/m
sözüne kandım#3535
Irelia · Mid
6 / 9 / 6
50% KP
25,111
28.8% share
12,566g
236 CS · 7.8/m
iğrençsiniz#xdd
Ezreal · ADC
6 / 3 / 8
58.3% KP
21,477
24.7% share
14,916g
300 CS · 10/m
serhat#1223
Blitzcrank · Support
3 / 3 / 8
45.8% KP
7,174
8.2% share
7,951g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
