Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Defeat
Ranked Solo/Duo · 128 days ago
13 / 5 / 8
K / D / A
47.7%
Kill participation
1,447
Damage / min
15,602g
477.4 gold / min
22
14 placed · 0 cleared
276
8.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat나비보벳따우#2342
Darius · Top
6 / 13 / 5
25% KP
25,688
16.3% share
11,736g
216 CS · 6.6/m
shuzel#SK1
Ambessa · Jungle
11 / 10 / 7
40.9% KP
27,494
17.4% share
13,622g
213 CS · 6.5/m
serhat#1223
Lux · Mid
13 / 5 / 8
47.7% KP
47,294
29.9% share
15,602g
276 CS · 8.4/m
KaiSauraN#00048
Senna · ADC
12 / 7 / 13
56.8% KP
43,246
27.4% share
18,337g
268 CS · 8.2/m
KöydekiGerginlik#0001
Nami · Support
2 / 6 / 23
56.8% KP
14,349
9.1% share
9,557g
35 CS · 1.1/m
Red side
VictoryFloodchuk#Ryze
Volibear · Top
11 / 8 / 12
56.1% KP
32,773
23.6% share
14,372g
151 CS · 4.6/m
CEK31#31CEK
Graves · Jungle
14 / 5 / 6
48.8% KP
28,463
20.5% share
19,796g
324 CS · 9.9/m
tansu ciller#otan4
Yone · Mid
2 / 13 / 1
7.3% KP
20,395
14.7% share
12,217g
250 CS · 7.6/m
xxaldex#9368
Kog'Maw · ADC
7 / 4 / 13
48.8% KP
35,042
25.3% share
15,866g
247 CS · 7.6/m
1wwwwwwwwwwwwww7#321
Sylas · Support
7 / 14 / 12
46.3% KP
22,052
15.9% share
12,514g
62 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
