Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 128 days ago
3 / 3 / 10
K / D / A
44.8%
Kill participation
428.4
Damage / min
9,377g
310.2 gold / min
103
36 placed · 12 cleared
37
1.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory十 Hated 十#K1NG
Rumble · Top
0 / 5 / 8
27.6% KP
20,701
20.8% share
9,065g
164 CS · 5.4/m
K0D ADI YEŞİL#TOROS
Kayn · Jungle
10 / 6 / 6
55.2% KP
22,139
22.2% share
14,494g
229 CS · 7.6/m
harvest#1763
Olaf · Mid
7 / 3 / 8
51.7% KP
25,302
25.4% share
15,046g
234 CS · 7.7/m
DH FaSTAaa#selam
Nilah · ADC
9 / 3 / 3
41.4% KP
18,499
18.6% share
16,990g
265 CS · 8.8/m
serhat#1223
Sylas · Support
3 / 3 / 10
44.8% KP
12,952
13% share
9,377g
37 CS · 1.2/m
Red side
DefeatM4M4ND1 B1KK1#5955
Tahm Kench · Top
3 / 6 / 5
40% KP
15,795
17.7% share
10,482g
171 CS · 5.7/m
SlentÐeath#TR1
Ambessa · Jungle
6 / 7 / 7
65% KP
19,239
21.5% share
12,035g
161 CS · 5.3/m
Cveps#2222
Hwei · Mid
2 / 2 / 7
45% KP
20,086
22.5% share
11,275g
277 CS · 9.2/m
Evellie#TR1
Brand · ADC
2 / 7 / 5
35% KP
16,310
18.3% share
10,196g
224 CS · 7.4/m
xen#303
Pantheon · Support
7 / 8 / 7
70% KP
17,931
20.1% share
9,508g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
