Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 128 days ago
1 / 10 / 16
K / D / A
43.6%
Kill participation
313.1
Damage / min
9,422g
266.5 gold / min
123
46 placed · 13 cleared
32
0.9 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrank Castle#1555
Gragas · Top
4 / 7 / 4
25% KP
26,206
19.4% share
11,633g
222 CS · 6.3/m
200326#11111
Talon · Jungle
9 / 5 / 2
34.4% KP
18,776
13.9% share
16,421g
248 CS · 7/m
rivers of blood#BABAG
Ahri · Mid
7 / 12 / 9
50% KP
34,284
25.3% share
14,153g
229 CS · 6.5/m
Johan Liebert#xxx
Ezreal · ADC
11 / 7 / 8
59.4% KP
52,441
38.7% share
19,271g
326 CS · 9.2/m
乡Mafuyu#Given
Soraka · Support
1 / 8 / 18
59.4% KP
3,630
2.7% share
10,138g
37 CS · 1/m
Red side
Victorypraise the fool#43B
K'Sante · Top
6 / 7 / 16
56.4% KP
35,367
21.1% share
15,302g
254 CS · 7.2/m
merians#mrns
Qiyana · Jungle
15 / 5 / 11
66.7% KP
44,669
26.6% share
22,372g
293 CS · 8.3/m
shadpor#411
Xerath · Mid
11 / 6 / 13
61.5% KP
50,829
30.3% share
16,689g
250 CS · 7.1/m
Bej3y#TR1
Kai'Sa · ADC
6 / 5 / 9
38.5% KP
25,683
15.3% share
16,108g
304 CS · 8.6/m
serhat#1223
Blitzcrank · Support
1 / 10 / 16
43.6% KP
11,067
6.6% share
9,422g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
