Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Victory
Ranked Solo/Duo · 128 days ago
1 / 5 / 28
K / D / A
72.5%
Kill participation
404.3
Damage / min
10,084g
335.9 gold / min
92
30 placed · 10 cleared
31
1 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpin To Win#QGS
Garen · Top
10 / 9 / 2
42.9% KP
36,584
28.7% share
15,172g
216 CS · 7.2/m
CT Siparus TNT#TR1
Kayn · Jungle
8 / 12 / 9
60.7% KP
32,691
25.6% share
12,977g
172 CS · 5.7/m
Vaper#19CM
Veigar · Mid
4 / 6 / 9
46.4% KP
26,517
20.8% share
10,702g
190 CS · 6.3/m
vale in aeternum#1940
Syndra · ADC
6 / 6 / 3
32.1% KP
26,019
20.4% share
14,661g
260 CS · 8.7/m
aşkına eşkiya#2BORG
Janna · Support
0 / 7 / 11
39.3% KP
5,768
4.5% share
7,803g
28 CS · 0.9/m
Red side
Victoryece s kitten#ece
Mordekaiser · Top
8 / 6 / 8
40% KP
25,983
22.1% share
13,976g
262 CS · 8.7/m
Sora Kauboi#TR1
Aatrox · Jungle
3 / 4 / 11
35% KP
12,644
10.7% share
11,584g
195 CS · 6.5/m
no rainbows#3123
Akshan · Mid
16 / 6 / 6
55% KP
39,578
33.6% share
15,116g
186 CS · 6.2/m
Eathens#TR1
Brand · ADC
12 / 7 / 8
50% KP
27,418
23.3% share
15,525g
226 CS · 7.5/m
serhat#1223
Nami · Support
1 / 5 / 28
72.5% KP
12,135
10.3% share
10,084g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
