Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 127 days ago
9 / 8 / 21
K / D / A
57.7%
Kill participation
1,074.8
Damage / min
18,854g
419.4 gold / min
78
30 placed · 6 cleared
319
7.1 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMoltisanti#6x18
Riven · Top
16 / 18 / 9
48.1% KP
54,444
28.1% share
22,636g
264 CS · 5.9/m
SOS Lucifer#TR1
Vi · Jungle
2 / 18 / 19
40.4% KP
13,914
7.2% share
14,110g
178 CS · 4/m
serhat#1223
Ahri · Mid
9 / 8 / 21
57.7% KP
48,311
24.9% share
18,854g
319 CS · 7.1/m
barnabas collins#say10
Varus · ADC
21 / 12 / 14
67.3% KP
67,107
34.6% share
26,368g
320 CS · 7.1/m
tawable#111
Soraka · Support
4 / 6 / 38
80.8% KP
10,033
5.2% share
15,212g
50 CS · 1.1/m
Red side
VictoryYASUN#4040
Mordekaiser · Top
16 / 9 / 13
46.8% KP
56,691
24.4% share
19,848g
264 CS · 5.9/m
Eren Dono#Ace
Jarvan IV · Jungle
12 / 13 / 32
71% KP
40,681
17.5% share
18,675g
207 CS · 4.6/m
easy lover#sole
Lux · Mid
14 / 8 / 21
56.5% KP
60,126
25.9% share
19,352g
290 CS · 6.5/m
Zuofan#6161
Twitch · ADC
18 / 13 / 13
50% KP
61,014
26.3% share
24,749g
326 CS · 7.3/m
imagine a legend#00100
Lulu · Support
2 / 10 / 34
58.1% KP
13,806
5.9% share
13,812g
38 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
