Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 126 days ago
4 / 5 / 19
K / D / A
53.5%
Kill participation
663
Damage / min
12,200g
431.6 gold / min
17
8 placed · 2 cleared
145
5.1 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHORSE AVR4T GUN#3481
Lee Sin · Top
11 / 7 / 11
51.2% KP
31,793
26.4% share
13,862g
184 CS · 6.5/m
wia#xyz
Talon · Jungle
14 / 4 / 9
53.5% KP
29,266
24.3% share
17,413g
226 CS · 8/m
Dexter Morgan#WR1
Naafiri · Mid
10 / 4 / 12
51.2% KP
23,672
19.6% share
14,042g
211 CS · 7.5/m
serhat#1223
Senna · ADC
4 / 5 / 19
53.5% KP
18,742
15.5% share
12,200g
145 CS · 5.1/m
Equinox#Asol
Aurelion Sol · Support
4 / 10 / 12
37.2% KP
17,141
14.2% share
10,031g
62 CS · 2.2/m
Red side
Defeatretired toplane#top
Jarvan IV · Top
2 / 12 / 3
16.7% KP
18,083
14.8% share
9,392g
199 CS · 7/m
Rxaperr#hame
Master Yi · Jungle
13 / 6 / 2
50% KP
29,323
24.1% share
14,004g
216 CS · 7.6/m
ˇ十ˇ#ˇ十ˇ
Kassadin · Mid
5 / 10 / 2
23.3% KP
26,708
21.9% share
9,766g
165 CS · 5.8/m
monkeyDhatred#SIT
Draven · ADC
10 / 10 / 4
46.7% KP
40,617
33.3% share
13,761g
206 CS · 7.3/m
Johnathan#Wick
Milio · Support
0 / 5 / 22
73.3% KP
7,067
5.8% share
8,906g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
