Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Ranked Solo/Duo · 124 days ago
3 / 8 / 13
K / D / A
48.5%
Kill participation
819
Damage / min
11,595g
382.5 gold / min
18
12 placed · 1 cleared
203
6.7 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMakuku#MED
Garen · Top
4 / 11 / 7
33.3% KP
14,448
12% share
11,896g
206 CS · 6.8/m
decousheº#ªªªªª
Qiyana · Jungle
14 / 3 / 12
78.8% KP
43,714
36.4% share
19,100g
294 CS · 9.7/m
Ayveê#0001
Katarina · Mid
8 / 9 / 11
57.6% KP
23,875
19.9% share
11,425g
160 CS · 5.3/m
serhat#1223
Brand · ADC
3 / 8 / 13
48.5% KP
24,830
20.7% share
11,595g
203 CS · 6.7/m
bebe rexha#1501
Leona · Support
4 / 7 / 19
69.7% KP
13,093
10.9% share
9,626g
33 CS · 1.1/m
Red side
VictoryKONYALOJMAN42#TR2
Urgot · Top
14 / 7 / 6
52.6% KP
31,379
27.1% share
15,939g
208 CS · 6.9/m
sadisticdelusion#a9x6d
Ekko · Jungle
7 / 6 / 14
55.3% KP
18,059
15.6% share
13,006g
173 CS · 5.7/m
Universe#44444
Irelia · Mid
5 / 9 / 12
44.7% KP
24,568
21.2% share
12,917g
231 CS · 7.6/m
god can be real#321
Varus · ADC
11 / 6 / 9
52.6% KP
34,446
29.8% share
16,754g
244 CS · 8/m
Rakan God#Rakan
Rakan · Support
1 / 6 / 24
65.8% KP
7,173
6.2% share
9,657g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
