Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 124 days ago
12 / 4 / 4
K / D / A
59.3%
Kill participation
929.9
Damage / min
14,610g
550.3 gold / min
22
10 placed · 2 cleared
241
9.1 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryristretto abuser#yasn
Kalista · Top
10 / 8 / 5
39.5% KP
34,838
31.8% share
15,707g
266 CS · 10/m
Grim Jest#Arya
Sylas · Jungle
13 / 4 / 6
50% KP
25,050
22.9% share
16,373g
259 CS · 9.8/m
izayoi#361
Irelia · Mid
5 / 7 / 4
23.7% KP
18,948
17.3% share
11,694g
212 CS · 8/m
brainrot31#XDD
Viktor · ADC
6 / 4 / 13
50% KP
25,230
23% share
12,853g
185 CS · 7/m
richardthekiller#NR1
Sona · Support
4 / 4 / 14
47.4% KP
5,437
5% share
9,171g
28 CS · 1.1/m
Red side
DefeatVindicta#001
Garen · Top
4 / 10 / 3
25.9% KP
11,835
16.9% share
8,942g
138 CS · 5.2/m
sadisticdelusion#a9x6d
Viego · Jungle
3 / 10 / 10
48.1% KP
12,005
17.1% share
10,614g
164 CS · 6.2/m
serhat#1223
Syndra · Mid
12 / 4 / 4
59.3% KP
24,689
35.2% share
14,610g
241 CS · 9.1/m
zorlukmodubasit#refaz
Tristana · ADC
5 / 5 / 8
48.1% KP
14,162
20.2% share
13,167g
245 CS · 9.2/m
SOS Lucifer#TR1
Leona · Support
3 / 9 / 8
40.7% KP
7,463
10.6% share
7,197g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
