Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 124 days ago
8 / 6 / 7
K / D / A
48.4%
Kill participation
823.4
Damage / min
12,613g
498.2 gold / min
10
7 placed · 1 cleared
173
6.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKONYALOJMAN42#TR2
Urgot · Top
4 / 7 / 6
45.5% KP
17,148
22.2% share
9,496g
171 CS · 6.8/m
Cacıkçı#trlp
Viego · Jungle
5 / 8 / 4
40.9% KP
12,631
16.4% share
11,094g
171 CS · 6.8/m
selvisk#idgaf
Sylas · Mid
8 / 6 / 3
50% KP
25,910
33.6% share
10,489g
179 CS · 7.1/m
ReformedMageBot#555
Seraphine · ADC
5 / 4 / 5
45.5% KP
14,180
18.4% share
11,180g
208 CS · 8.2/m
Islak Pasifizm#TR1
Sona · Support
0 / 6 / 8
36.4% KP
7,280
9.4% share
6,440g
26 CS · 1/m
Red side
Victoryristretto abuser#yasn
Kalista · Top
4 / 7 / 8
38.7% KP
14,872
15.8% share
12,094g
206 CS · 8.1/m
tekel mavisi#g0d
Hecarim · Jungle
6 / 3 / 14
64.5% KP
23,877
25.3% share
12,232g
212 CS · 8.4/m
bebe rexha#1501
Akali · Mid
13 / 4 / 5
58.1% KP
31,568
33.5% share
13,542g
198 CS · 7.8/m
serhat#1223
Jinx · ADC
8 / 6 / 7
48.4% KP
20,847
22.1% share
12,613g
173 CS · 6.8/m
imagine a legend#00100
Zilean · Support
0 / 2 / 21
67.7% KP
3,154
3.3% share
8,274g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
