Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 124 days ago
7 / 9 / 15
K / D / A
44%
Kill participation
991.3
Damage / min
14,055g
519 gold / min
9
6 placed · 0 cleared
167
6.2 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAyarlı Onlar#TR1
Dr. Mundo · Top
9 / 4 / 9
36% KP
30,465
21% share
12,908g
200 CS · 7.4/m
9ocvsben#9vs1
Naafiri · Jungle
9 / 3 / 11
40% KP
24,444
16.9% share
14,576g
208 CS · 7.7/m
eren#ent
Katarina · Mid
10 / 5 / 9
38% KP
28,449
19.6% share
11,504g
182 CS · 6.7/m
serhat#1223
Ashe · ADC
7 / 9 / 15
44% KP
26,848
18.5% share
14,055g
167 CS · 6.2/m
ItzOnlySpeed#TR1
Xerath · Support
15 / 6 / 20
70% KP
34,761
24% share
13,923g
55 CS · 2/m
Red side
DefeatDarkinBlade0#TR1
Aatrox · Top
6 / 11 / 3
33.3% KP
47,860
39.5% share
10,719g
174 CS · 6.4/m
YÜZBAŞI KARADAĞ#TR1
Shyvana · Jungle
4 / 6 / 4
29.6% KP
16,007
13.2% share
11,113g
220 CS · 8.1/m
The Baboss#Zbabu
LeBlanc · Mid
8 / 8 / 4
44.4% KP
25,021
20.7% share
11,350g
195 CS · 7.2/m
sky is black#ouzv4
Aphelios · ADC
5 / 14 / 3
29.6% KP
18,831
15.6% share
11,907g
170 CS · 6.3/m
Hi Im ByKinqest#TR1
Renata Glasc · Support
4 / 11 / 10
51.9% KP
13,326
11% share
8,573g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
