Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 123 days ago
4 / 7 / 21
K / D / A
65.8%
Kill participation
614.4
Damage / min
9,572g
384.9 gold / min
74
33 placed · 4 cleared
15
0.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatleoromancee#fffff
Akali · Top
5 / 5 / 5
31.3% KP
21,861
22.2% share
10,749g
216 CS · 8.7/m
愛と憎しみ#Karna
Master Yi · Jungle
3 / 7 / 2
15.6% KP
8,430
8.6% share
10,490g
213 CS · 8.6/m
AZGINVLADİMİR#BABA
Vladimir · Mid
5 / 6 / 3
25% KP
21,855
22.2% share
10,915g
196 CS · 7.9/m
druglord#1999
Miss Fortune · ADC
8 / 12 / 7
46.9% KP
19,164
19.5% share
11,882g
176 CS · 7.1/m
şapşal pampa#silly
Cho'Gath · Support
11 / 8 / 11
68.8% KP
27,001
27.5% share
10,699g
41 CS · 1.6/m
Red side
VictorySeckinHamza#enarA
Garen · Top
4 / 10 / 0
10.5% KP
16,004
15.1% share
9,656g
168 CS · 6.8/m
1kan#vio
Diana · Jungle
15 / 2 / 11
68.4% KP
30,001
28.3% share
16,134g
218 CS · 8.8/m
Mikrop#4444
Ahri · Mid
8 / 3 / 8
42.1% KP
23,599
22.2% share
11,505g
195 CS · 7.8/m
LULU YANIMDA KAL#2V8
Jinx · ADC
7 / 10 / 10
44.7% KP
21,227
20% share
12,272g
167 CS · 6.7/m
serhat#1223
Blitzcrank · Support
4 / 7 / 21
65.8% KP
15,279
14.4% share
9,572g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
