Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 123 days ago
5 / 4 / 6
K / D / A
30.6%
Kill participation
686.4
Damage / min
11,505g
425.6 gold / min
14
7 placed · 2 cleared
198
7.3 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLaust#666
Gnar · Top
1 / 8 / 3
17.4% KP
17,259
14.9% share
10,020g
187 CS · 6.9/m
DALLAS#XXX
Diana · Jungle
6 / 9 / 8
60.9% KP
30,792
26.5% share
11,028g
172 CS · 6.4/m
653#sou
Yasuo · Mid
7 / 10 / 5
52.2% KP
26,678
23% share
12,770g
229 CS · 8.5/m
Les#thc
Caitlyn · ADC
8 / 5 / 3
47.8% KP
32,113
27.6% share
15,459g
238 CS · 8.8/m
yuhé#musti
Janna · Support
1 / 4 / 15
69.6% KP
9,309
8% share
8,445g
32 CS · 1.2/m
Red side
VictoryRUHVURUSUP#mt2
Akali · Top
13 / 3 / 7
55.6% KP
27,872
28.7% share
13,760g
186 CS · 6.9/m
SERTOBABAYATTN#3131
Hecarim · Jungle
5 / 6 / 16
58.3% KP
23,024
23.7% share
13,908g
226 CS · 8.4/m
dc hatewillwin#10771
Sylas · Mid
11 / 8 / 10
58.3% KP
24,719
25.4% share
12,083g
160 CS · 5.9/m
serhat#1223
Jinx · ADC
5 / 4 / 6
30.6% KP
18,555
19.1% share
11,505g
198 CS · 7.3/m
Mechanic int acc#EUW
Zilean · Support
2 / 2 / 18
55.6% KP
3,103
3.2% share
8,192g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
