Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Defeat
Ranked Solo/Duo · 117 days ago
9 / 9 / 3
K / D / A
44.4%
Kill participation
738.1
Damage / min
15,535g
519.3 gold / min
28
7 placed · 7 cleared
241
8.1 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPokerci#5757
Kennen · Top
6 / 9 / 4
37% KP
17,769
18.4% share
11,076g
186 CS · 6.2/m
HUGE JG DİFFF#TR52
Briar · Jungle
8 / 8 / 6
51.9% KP
21,566
22.4% share
14,844g
188 CS · 6.3/m
Yuvi#TR1
Vladimir · Mid
2 / 4 / 7
33.3% KP
19,716
20.4% share
11,362g
257 CS · 8.6/m
serhat#1223
Aphelios · ADC
9 / 9 / 3
44.4% KP
22,081
22.9% share
15,535g
241 CS · 8.1/m
Islak Pasifizm#TR1
Pantheon · Support
2 / 12 / 9
40.7% KP
15,301
15.9% share
9,072g
28 CS · 0.9/m
Red side
VictoryAhriana Grande#123
Qiyana · Top
10 / 6 / 5
35.7% KP
24,626
21% share
14,165g
224 CS · 7.5/m
evtbn#erdem
Quinn · Jungle
11 / 5 / 11
52.4% KP
25,368
21.6% share
14,950g
227 CS · 7.6/m
314159265358979#23846
Sylas · Mid
3 / 3 / 12
35.7% KP
24,890
21.2% share
12,528g
237 CS · 7.9/m
maviixdd#TR1
Tristana · ADC
16 / 7 / 9
59.5% KP
32,001
27.3% share
16,961g
216 CS · 7.2/m
troll vakti xD#TR1
Yuumi · Support
2 / 6 / 27
69% KP
10,322
8.8% share
10,357g
3 CS · 0.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
