Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 116 days ago
3 / 7 / 11
K / D / A
48.3%
Kill participation
552.7
Damage / min
14,873g
418.4 gold / min
32
13 placed · 11 cleared
287
8.1 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVâreste#Valor
Zaahen · Top
12 / 7 / 5
58.6% KP
37,646
34.1% share
17,962g
235 CS · 6.6/m
CN Combo Lee#TR1
Lee Sin · Jungle
7 / 8 / 8
51.7% KP
22,165
20% share
13,392g
195 CS · 5.5/m
314159265358979#23846
Azir · Mid
5 / 7 / 6
37.9% KP
25,116
22.7% share
14,222g
289 CS · 8.1/m
serhat#1223
Lucian · ADC
3 / 7 / 11
48.3% KP
19,650
17.8% share
14,873g
287 CS · 8.1/m
Zoyan#Noyan
Braum · Support
2 / 7 / 13
51.7% KP
5,972
5.4% share
10,056g
26 CS · 0.7/m
Red side
Victorydont cry pleaseª#TR1
Darius · Top
5 / 8 / 14
52.8% KP
25,242
16.1% share
14,089g
241 CS · 6.8/m
rose xd#qqq
Qiyana · Jungle
8 / 7 / 13
58.3% KP
31,371
20% share
17,791g
285 CS · 8/m
Turkish yasuo#010
Yasuo · Mid
11 / 5 / 8
52.8% KP
23,845
15.2% share
16,401g
239 CS · 6.7/m
dead#cba
Kai'Sa · ADC
10 / 4 / 13
63.9% KP
44,371
28.3% share
21,294g
344 CS · 9.7/m
Chrysalism#TR34
Taliyah · Support
2 / 5 / 22
66.7% KP
31,987
20.4% share
11,348g
56 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
