Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 116 days ago
13 / 4 / 11
K / D / A
61.5%
Kill participation
1,148.8
Damage / min
19,532g
511.1 gold / min
30
11 placed · 8 cleared
280
7.3 CS / min
Objective control
2
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKAYMAĞIMM#TR1
Hwei · Top
2 / 12 / 6
20.5% KP
32,123
20.9% share
13,134g
259 CS · 6.8/m
p e a c e#55daa
Zed · Jungle
15 / 5 / 7
56.4% KP
41,432
26.9% share
22,254g
311 CS · 8.1/m
unuturum sandım#r25
Syndra · Mid
7 / 8 / 8
38.5% KP
27,595
17.9% share
17,372g
281 CS · 7.4/m
serhat#1223
Sivir · ADC
13 / 4 / 11
61.5% KP
43,905
28.5% share
19,532g
280 CS · 7.3/m
sharp#TR2
Milio · Support
2 / 6 / 28
76.9% KP
8,879
5.8% share
12,787g
31 CS · 0.8/m
Red side
VictorySERTOBABAYATTN#3131
Malphite · Top
5 / 6 / 11
45.7% KP
27,343
20.3% share
12,976g
192 CS · 5/m
AYES CriminalBro#TR1
Rek'Sai · Jungle
8 / 11 / 8
45.7% KP
28,715
21.3% share
15,743g
242 CS · 6.3/m
mein kopf#otan
Mel · Mid
13 / 6 / 2
42.9% KP
42,189
31.3% share
18,571g
305 CS · 8/m
Tatsucem#Tatsu
Jinx · ADC
9 / 9 / 4
37.1% KP
24,667
18.3% share
22,168g
416 CS · 10.9/m
suarEZ#çaça
Bard · Support
0 / 7 / 16
45.7% KP
11,778
8.7% share
10,527g
51 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
