Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 116 days ago
3 / 8 / 32
K / D / A
72.9%
Kill participation
394.8
Damage / min
12,230g
336.3 gold / min
117
52 placed · 8 cleared
33
0.9 CS / min
Objective control
0
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
5
Dragons
2
Baron
10
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySqudoo#TR1
Irelia · Top
11 / 12 / 8
39.6% KP
31,773
17.7% share
17,822g
323 CS · 8.9/m
Suartek#TR1
Diana · Jungle
1 / 12 / 22
47.9% KP
28,855
16% share
13,963g
219 CS · 6/m
lanbendeliyimha#111
Vladimir · Mid
13 / 8 / 10
47.9% KP
42,898
23.8% share
16,768g
240 CS · 6.6/m
KALAS#000
Ashe · ADC
20 / 11 / 17
77.1% KP
62,095
34.5% share
23,784g
273 CS · 7.5/m
serhat#1223
Blitzcrank · Support
3 / 8 / 32
72.9% KP
14,359
8% share
12,230g
33 CS · 0.9/m
Red side
Defeatmurhorse#Muro
Fiora · Top
10 / 14 / 5
29.4% KP
36,097
18.4% share
16,147g
228 CS · 6.3/m
I Dont Play Fair#Void
Shaco · Jungle
7 / 7 / 13
39.2% KP
31,621
16.1% share
15,597g
262 CS · 7.2/m
Raayk#ZED
Zed · Mid
17 / 5 / 8
49% KP
63,582
32.4% share
21,105g
240 CS · 6.6/m
ka1kan#XDXD
Vayne · ADC
12 / 12 / 13
49% KP
41,086
21% share
17,770g
217 CS · 6/m
S400 Elise#S400
Thresh · Support
5 / 10 / 26
60.8% KP
23,684
12.1% share
12,970g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
