Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 115 days ago
6 / 13 / 17
K / D / A
47.9%
Kill participation
828.4
Damage / min
16,539g
442.4 gold / min
21
10 placed · 4 cleared
261
7 CS / min
Objective control
2
Dragons
3
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNekkinarle#TR1
Gangplank · Top
19 / 7 / 6
52.1% KP
64,776
35% share
23,355g
324 CS · 8.7/m
Guren#SSS
Jayce · Jungle
16 / 10 / 11
56.3% KP
42,955
23.2% share
20,629g
262 CS · 7/m
261437#www
Yone · Mid
6 / 9 / 7
27.1% KP
35,254
19% share
15,935g
333 CS · 8.9/m
serhat#1223
Lucian · ADC
6 / 13 / 17
47.9% KP
30,969
16.7% share
16,539g
261 CS · 7/m
Anchovy#TNR
Braum · Support
1 / 12 / 32
68.8% KP
11,263
6.1% share
12,594g
46 CS · 1.2/m
Red side
DefeatGözlükFetişimVar#Shen
Shen · Top
6 / 10 / 16
43.1% KP
24,745
14.3% share
13,660g
220 CS · 5.9/m
YÜZBAŞI KARADAĞ#TR1
Nocturne · Jungle
14 / 10 / 16
58.8% KP
51,802
29.9% share
20,121g
293 CS · 7.8/m
Luffy#WWWWW
Seraphine · Mid
11 / 9 / 21
62.7% KP
41,363
23.9% share
16,365g
243 CS · 6.5/m
la confiance tue#1938
Kai'Sa · ADC
16 / 8 / 11
52.9% KP
39,206
22.7% share
22,149g
268 CS · 7.2/m
folseman#TR1
Thresh · Support
4 / 12 / 26
58.8% KP
15,953
9.2% share
11,390g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
