Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Defeat
Ranked Solo/Duo · 114 days ago
10 / 6 / 3
K / D / A
54.2%
Kill participation
561.8
Damage / min
13,141g
526.7 gold / min
19
8 placed · 1 cleared
216
8.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKKazuya#001
Locke · Top
6 / 4 / 5
37.9% KP
17,420
23.2% share
10,434g
164 CS · 6.6/m
Zentrue#Hard
Shyvana · Jungle
7 / 4 / 12
65.5% KP
17,481
23.3% share
13,461g
199 CS · 8/m
Zireael#Elder
Syndra · Mid
7 / 2 / 3
34.5% KP
21,407
28.5% share
13,407g
284 CS · 11.4/m
i dont muhatap#777
Jinx · ADC
7 / 9 / 6
44.8% KP
12,488
16.6% share
11,077g
147 CS · 5.9/m
Runa#emo
Lulu · Support
2 / 5 / 14
55.2% KP
6,219
8.3% share
8,019g
32 CS · 1.3/m
Red side
DefeatSerhatı yedim#TR1
Skarner · Top
3 / 4 / 2
20.8% KP
9,620
17.1% share
8,109g
145 CS · 5.8/m
B0KLU SERVER#66666
Viego · Jungle
7 / 7 / 6
54.2% KP
14,338
25.5% share
11,818g
193 CS · 7.7/m
lllllll#8299
Cassiopeia · Mid
2 / 6 / 2
16.7% KP
9,824
17.5% share
8,744g
202 CS · 8.1/m
serhat#1223
Miss Fortune · ADC
10 / 6 / 3
54.2% KP
14,018
24.9% share
13,141g
216 CS · 8.7/m
Mechanic int acc#EUW
Nautilus · Support
2 / 7 / 12
58.3% KP
8,389
14.9% share
7,304g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
