Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 113 days ago
2 / 7 / 1
K / D / A
15.8%
Kill participation
432.1
Damage / min
12,759g
400.8 gold / min
22
10 placed · 4 cleared
266
8.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryE pur si muove#TOP4
Sion · Top
3 / 0 / 15
48.6% KP
26,104
20.3% share
13,879g
264 CS · 8.3/m
ayakcanawarı#mmmhh
Jarvan IV · Jungle
15 / 4 / 11
70.3% KP
33,247
25.8% share
17,464g
228 CS · 7.2/m
Thank you next#TR1
Mel · Mid
11 / 7 / 1
32.4% KP
27,690
21.5% share
13,550g
216 CS · 6.8/m
Reborn Napi#EUW
Lucian · ADC
6 / 3 / 8
37.8% KP
30,374
23.6% share
15,818g
293 CS · 9.2/m
LGC Vinsanity#TR1
Karma · Support
2 / 5 / 15
45.9% KP
11,262
8.8% share
9,923g
26 CS · 0.8/m
Red side
Defeatcinayet var la#3550
Yone · Top
5 / 8 / 1
31.6% KP
34,018
32.9% share
14,153g
299 CS · 9.4/m
Kira#sss1
Kayn · Jungle
4 / 10 / 5
47.4% KP
20,132
19.5% share
12,087g
173 CS · 5.4/m
kenkashi#777
Zoe · Mid
8 / 9 / 4
63.2% KP
30,904
29.9% share
13,227g
195 CS · 6.1/m
serhat#1223
Jinx · ADC
2 / 7 / 1
15.8% KP
13,755
13.3% share
12,759g
266 CS · 8.4/m
Okkalı osuruk#ZART
Milio · Support
0 / 3 / 9
47.4% KP
4,655
4.5% share
8,049g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
